My first international session in Unreal and studying theory

 Last week I talked about the course I was taking and the things that I didn't like about it, following the advices I received from the professional programmer who talked with me last week I started a different course and it was a great decision!!!.


I learned a lot about how Unreal Multiplayer works and how to create sessions to connect players using Steam, first I tested it connecting the game running on my laptop to the server on my desktop PC but I wanted to test it with someone who was in a different place. I talked with a colombian friend and he accepted to help me, so I sent him the game and it was really rewarding to see my friend's character walking with my character on the map.


I'm currently studying a part of the course about menus and I want to add it to my fight game, the menus were one of the problems that I found when I tried to add the multiplayer mode in that game. I'm really excited about solving real problems using what I learned this week.


I also continued studying some C++ and Unreal topics that really helped me to understand things like how Unreal Garbage Collector works, virtual tables and abstract classes. I like the feeling when you think you understand something but you read more about it and everything makes more sense, it's like a boom in your brain in which a lot of pieces find their places.


Finally, I worked more with AI using the Unity plugin I talked about last week and its implementation was a bit harder than I thought, I can't write more details but it implementation will take a bit more. Despite this, it's like one of my professors said "you will learn less if everything works on the first try", if everything had worked so easily I hadn't learned some interesting things about pathfinding and how that plugin calculates the shorter path.


I think it's all for this week, I hope you enoyed it.

See you next week ✌

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