Ammo, reloads and strange Unreal behaviour
This last week I've been studying mostly on the ammo system, this involved the system to reload the gun if the player has ammo in the inventory, update the HUD of the player based on the ammo and the animation of the player reloading. I'm not a big fan of editing animations because I feel like sometimes it can be a bit repetitive but this weekend it was really satisfying, I realized that I'm now able to make simple edits on the animations by my own to match them to what I need. I'm pretty sure this new skill will help me to work faster because I used to spend a lot of time looking for the perfect animation for each situation and now, I can modify animations which are near to what I need. The ugly part of the week was an error which made me stay some hours debugging and checking my code line by line without finding an answer, I added some lines of code on a component class and after that my component was broken. After some debugging, I discovered that the component beca...