Gunplay and basics shaders

 The last couple of weeks I studied a lot of interesting things about Unreal, some of the most important were how to add a crosshair on player's HUD to show where are they aiming, how to ignore certain objects and components using channels and how to change the animations based on player's inputs.

Another interesting thing that I learned was how to create a shader to "disintegrate" the characters when their life is equal or less than zero. I has worked a bit with shaders on Unity and now I know some basic things about them on Unreal and I have to say that shaders are amazing, you can add a lot of incredible effects using them, I would like to learn more about shaders to create some interesting effects.

It was really exciting but at the same time it has been a bit hard because some of these things were totally new for me and I learned them applied to multiplayer games, that made it harder because besides of the regular difficulty of the topics I had to learn how to replicate important variables and analyze what kind of things could happens only locally.

Additionally, I worked on a health bar and the damage system when a bullet hits a player, those features weren't a big deal because I did it before, the only difference this time was the multiplayer factor, so it was a good way to appy what I've been learning.


I think it's all for this week, last weekend I didn't have time to publish on the blog but don't worry, I'll try to be here every week. I hope you have enjoyed my blog, thanks for your time.

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