Unreal tools and a lot of bones

This week has been really productive, I have learned a lot about some Unreal tools I knew existed but I hadn't had time to studied appropiately, let's talk about them.

The first one is "Retargeting animations", it consists of using similar skeletal meshes to reuse animations which were orginally created for a diffrent character. I hadn't worked with the skeletal meshes before because I was scared of all the bones and I thought it will be really hard to make even a small change, but understanding about the common chains you can create some interesting things.

The second one are sockets, I have used sockets a few time before but only on single player games, so it was a greateful experience to learn how to use it on multiplayer games. This time I learned to used them to attach a weapon to a character hand and I learned how to dock them depending of the character's body,

The last ones are replication and RPC's using only C++, as I talked on my other blogs, I'm learning about Unreal Multiplayer and Replication but most part of the time I used Blueprints to those kind of tasks. I have to admit it can be really hard sometimes, you have to thing all the time about how to update the variables and states on the server and the client. I noticed it's really easy to fail on that task, it's like a new way to think that I have to develop.


I thinks it's all for this week, I hope you enjoyed the blog.
Thanks for your time!!

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